The bar chart illustrates the weekly screen time that undergraduates spend on four electronic gadgets,
while
the circular diagram breaks that time down into its three main categories, namely coursework, leisure and online socialising.
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Overall
, it is clear from the data that smartphones dominate screen usage, accounting for almost half of the total recorded, Linking Words
whereas
desktop computers are used the least. Academic work, Linking Words
by contrast
, occupies the smallest slice of the total, because entertainment and messaging together take up three-quarters of it.
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According to
the first graphic, the average undergraduate spends roughly 28 hours a week on a mobile phone, which is considerably more than the 20 hours spent on laptops. Tablets trail far behind at approximately 8, and desktops register a mere 4, so the combined figure amounts to around 60, or nearly nine a day.
The second graphic, Linking Words
however
, shows that only a quarter of Linking Words
this
time is spent on coursework. Leisure activities, Linking Words
such
as streaming and gaming, constitute the largest share at 40 per cent, closely followed by social platforms at 35. Linking Words
Although
these two purposes differ in nature, both are overwhelmingly recreational. Linking Words
Consequently
, if the study portion matched the recreational share, learners would gain nine additional periods of scholarly effort every seven days.Linking Words