The bar chart shows the numbers of hours per week spent on electronic devices by university students. The pie chart displays the percentages of different purposes for this usage (study, entertainment, social networking). Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

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The bar chart shows the numbers of hours per week spent on electronic devices by university students. The pie chart displays the percentages of different purposes for this usage (study, entertainment, social networking). Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
IELTS Writing Task Chart for The bar chart shows the numbers of hours per week spent on electronic devices by university students. The pie chart displays the percentages of different purposes for this usage (study, entertainment, social networking). Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The bar chart illustrates the weekly screen time that undergraduates spend on four electronic gadgets,
while
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the circular diagram breaks that time down into its three main categories, namely coursework, leisure and online socialising.
Overall
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, it is clear from the data that smartphones dominate screen usage, accounting for almost half of the total recorded,
whereas
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desktop computers are used the least. Academic work,
by contrast
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, occupies the smallest slice of the total, because entertainment and messaging together take up three-quarters of it.
According to
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the first graphic, the average undergraduate spends roughly 28 hours a week on a mobile phone, which is considerably more than the 20 hours spent on laptops. Tablets trail far behind at approximately 8, and desktops register a mere 4, so the combined figure amounts to around 60, or nearly nine a day. The second graphic,
however
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, shows that only a quarter of
this
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time is spent on coursework. Leisure activities,
such
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as streaming and gaming, constitute the largest share at 40 per cent, closely followed by social platforms at 35.
Although
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these two purposes differ in nature, both are overwhelmingly recreational.
Consequently
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, if the study portion matched the recreational share, learners would gain nine additional periods of scholarly effort every seven days.

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