Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?

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A number of
individuals
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believe that forceful attitude usually depicted in movies and video games has a negative impact on the population’s behaviour;
however
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, some other
people
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do not think it does. I believe that watching or playing violence on contemporary media has a significant negative effect on how
people
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act. Analyzing that young
people
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believe what they see or hear and that society is a reflection of what its
people
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are exposed to proves
this
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.
To begin
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with, young
individuals
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usually agree more with and act based on what they see or hear.
For instance
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, children who grew up in peaceful and hospitable environment tend to be more loving and accommodating compared to those that are raised in slums and ghettos. Unfortunately, most of the movies and games children are exposed to are those depicting violent characters and acts.
Therefore
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, it is safe to say that watching forceful kind of shows or playing games with a violent display is likely to influence one’s character badly.
Moreover
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, the way a society behaves
,
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apply
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reflects the kind of information it is exposed to.
For example
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, it is known that societies in which information on sexual behaviour are readily available are likely to improve their sexual health than those in which the same information is concealed. So, when
individuals
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are open to violent shows, they are likely to be deceived into believing that being forceful is the correct way of life. Justifiably, it could be deduced that “what an individual is exposed to may influence them”. To sum up,
individuals
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are influenced by what they see or hear and the way a person behaves reflects what he or she is exposed to. I think that violence in contemporary media has a significant impact on the negative behaviour of the populace. With the advancement in technology,
this
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trend is likely to continue.
Submitted by kuyeoj on

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Topic Vocabulary:
  • pivotal
  • desensitize
  • catalyst
  • predisposed
  • harmless outlet
  • distinguish
  • controlled environments
  • empirical research
  • minimal or no direct correlation
  • socio-economic status
  • predisposition
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