Lots of
people
are now colliding with each other over the impact of television and computer
games
. On one side, they fiercely disapprove of the content of
TV
and computer
games
as it has a detrimental effect on society while the other side repudiates the idea of its influence on the public’s behaviour. From my perspective, I share the view that
TV
and computer
games
obviously do harm to society, especially the young generation who spend most of their time watching or playing them.
First
of all, a lot of clashes or vicious attacks among groups of
people
evidently originates from the action on
TV
and video
games
.
Such
kinds like action movies, action
games
or thrillers have temptingly encouraged
people
to imitate, especially the teenagers who are still indiscriminate and impulsive.
Moreover
,
this
can have a pernicious influence on children whose parents constantly watch
TV
and become neglectful of the presence of their progeny.
For instance
, the Blue Whale Challenge dated back to 2014 was created to dare to accept its series of tasks. The mission which at
first
seemed innocuous turned out to be lethal and its
last
challenge required
people
to commit suicide.
As a result
, lots of teenagers ended up self-harming or some even gave up their lives to the deadly game.
This
proves the powerful impact of the mass media on
people
,
thus
posing a real threat to society as a whole and each individual itself.
Second
, the content of
TV
and digital
games
are sometimes incongruous and delusive but thousands of
people
believe it unskeptically. The life of a person in a movie broadcasted on
TV
is glorious and flawless which illustrates everyone’s dream of a luxury lifestyle.
However
, those are just movies or scientific creations to attract
people
’s interest and attention.
As a result
, it doesn’t help them to achieve their goals but to let them daydreaming about something unrealistic. The same happens in video
games
,
people
spend ages trying to increase their levels to achieve non-existed prizes
instead
of hitting the books to become more knowledgeable. Taking myself as an example, I was once addicted to the dream of being as beautiful as a model I saw on the
TV
whose hair is smooth and skin is flawless. It had taken me years before I was disillusioned by the fact that perfection didn’t exist and that models were just an elaborate picture being created to gain money from
people
.
In conclusion, as the media grows at a fast-paced speed, the public should be more aware of the influence of
Tv
and video
games
as they can more or less affect
people
’s behaviour.