Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?

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Television and computer
games
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are the most popular sources of entertainment among folks. While, some individuals believe that the content of these mediums has become violent these days, and it might impact negatively our society, I would argue that these elements do not have any significant effect on people. On the one hand, some people who believe that video
games
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and TV shows are harmful might argue that these programmes exhibit inhumane behaviour which sometimes could augment cruelty among the viewers.
For instance
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, movies like Texas Chainsaw, and Final Destination are so brutal, making it difficult for
first
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-timers to watch.
Moreover
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, new genera of video
games
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are nothing more, than virtual platforms for deliberate crimes
such
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as robberies, killings, and accidents.
Thus
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, playing these
games
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could make
this
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cruelty, a normal phenomenon for young minds.
On the other hand
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, my view is that an individual's own perspective plays a crucial role in moulding his/her character.
In other words
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, a positive and educated person would never sway over ith any abnormal activity occurring around him/her. A research study revealed that playing computer
games
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boosts brain-power, and improves strategic thinking among individuals. If these sorts of content have been so damaging,
then
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every person who watches them would become ferocious,
however
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,
this
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is not the reality. In conclusion, TV programmes and video
games
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have become harsh and could damage society, these factors do not bother optimistic and self-determined people. In my opinion, ignorance and illiteracy are the reasons behind aggressive behaviour after watching violent content.
Submitted by vishwa808827 on

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Topic Vocabulary:
  • pivotal
  • desensitize
  • catalyst
  • predisposed
  • harmless outlet
  • distinguish
  • controlled environments
  • empirical research
  • minimal or no direct correlation
  • socio-economic status
  • predisposition
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