The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant. You should write at least 150 words.
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The charts illustrate how many types of virtual
games
were sold in the world (mobile, phone, console and handheld games
), from 2000 to 2006.
Overall
, it can be seen that the market of Handheld Games
was by far, the most profitable market, while
the other three types of games
were twice as low.
According to
the bar chart, Handheld Games
reported the highest number of sales, accounting for almost 12 billion
in 2000, which increased to 18 billion
dollars by 2006. Console games
were the only category that suffered a steady drop by 2006, starting from 6 billion
and decreasing to 3 billion
. In contrast
, Mobile Phones and Online Games
had an almost similar tendency. Both trends reached the global market respectively in 2001 and 2003 (2 billion
) and reported equal sales in 2004. No mobile phone games
sales were reported between 2000 and 2001. Clearly, the most impressive dates were made by The Handheld Games
which in 2000 sold out about double in comparison to the other games
.Submitted by mabell.orobio on
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Vocabulary: Replace the words games, billion with synonyms.
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Vocabulary: The word "charts" was used 2 times.
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Vocabulary: The word "almost" was used 2 times.
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Vocabulary: Use several vocabularies to present the data in the second paragraph.
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