The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.

The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
The
given
Verb problem
apply
show examples
bar graphs demonstrate the popularity of electronic
games
in South Korea in 2006.
While
the first one delineates the age diversities and their sexual status, the second one represents the kind of
games
.
Overall
, a glance at
graphs
Correct article usage
the graphs
show examples
reveal
Correct subject-verb agreement
reveals
show examples
that
male
Fix the agreement mistake
males
show examples
were much more
fan
Fix the agreement mistake
fans
show examples
of electronic
games
compared to
female
Fix the agreement mistake
females
show examples
and
juvenile
Fix the agreement mistake
juveniles
show examples
were the biggest age group.
Additionally
, role-playing
games
were the most popular game. When it comes to the first graph, by far the highest proportion of
gamer
Fix the agreement mistake
gamers
show examples
were between 20 to 29 years
,
Correct word choice
old, this
show examples
this
figure for men and women
were
Correct subject-verb agreement
was
show examples
35% and 10% respectively.
However
,
this
ratio for all other age groups of men was between 18% to 10% and for women was between 8% to 3% in order. As
regard
Change the form of the verb
regards
show examples
to
Change preposition
apply
show examples
the kind of
games
, the third column by slightly under 50% popularity had the greatest popularity.
In contrast
,
fifth
Change the article
the fifth
show examples
column Was
the
Change the word
my
show examples
least favorite game.
Submitted by ziba.gharehnazifam on

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Sentences: Add more complex sentences.
Vocabulary: Replace the words games with synonyms.
Vocabulary: The word "graphs" was used 3 times.

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Topic Vocabulary:
  • Demographics
  • Predominant
  • Societal influences
  • Gender ratio
  • Game type preference
  • Popularity
  • Correlation
  • Gaming technology
  • Cultural impact
  • Professional gaming
  • eSports
  • Trends
  • Age bracket
  • Distribution
  • Evaluation
  • Action games
  • Puzzle games
  • Role-playing games
  • Global trends
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