The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.

The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
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The
given
Verb problem
apply
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bar graphs demonstrate the popularity of electronic
games
Use synonyms
in South Korea in 2006.
While
Linking Words
the first one delineates the age diversities and their sexual status, the second one represents the kind of
games
Use synonyms
.
Overall
Linking Words
, a glance at
graphs
Correct article usage
the graphs
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reveal
Correct subject-verb agreement
reveals
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that
male
Fix the agreement mistake
males
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were much more
fan
Fix the agreement mistake
fans
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of electronic
games
Use synonyms
compared to
female
Fix the agreement mistake
females
show examples
and
juvenile
Fix the agreement mistake
juveniles
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were the biggest age group.
Additionally
Linking Words
, role-playing
games
Use synonyms
were the most popular game. When it comes to the first graph, by far the highest proportion of
gamer
Fix the agreement mistake
gamers
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were between 20 to 29 years
,
Correct word choice
old, this
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this
Linking Words
figure for men and women
were
Correct subject-verb agreement
was
show examples
35% and 10% respectively.
However
Linking Words
,
this
Linking Words
ratio for all other age groups of men was between 18% to 10% and for women was between 8% to 3% in order. As
regard
Change the form of the verb
regards
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to
Change preposition
apply
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the kind of
games
Use synonyms
, the third column by slightly under 50% popularity had the greatest popularity.
In contrast
Linking Words
,
fifth
Change the article
the fifth
show examples
column Was
the
Change the word
my
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least favorite game.
Submitted by ziba.gharehnazifam on

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Sentences: Add more complex sentences.
Vocabulary: Replace the words games with synonyms.
Vocabulary: The word "graphs" was used 3 times.
Topic Vocabulary:
  • Demographics
  • Predominant
  • Societal influences
  • Gender ratio
  • Game type preference
  • Popularity
  • Correlation
  • Gaming technology
  • Cultural impact
  • Professional gaming
  • eSports
  • Trends
  • Age bracket
  • Distribution
  • Evaluation
  • Action games
  • Puzzle games
  • Role-playing games
  • Global trends
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