Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?

Today, whether
violence
on virtual
world
has
influence
Suggestion
an influence
on our society harmony has caused a dispute. Among the people, there are some who strongly oppose any violent scene on TV or in games.
Conversely
, there are another bunch of people
can not
can not
cannot
buy that opinion and believe it is not these fierce plots cause the
violence
problem in our society. Now, I wish to check both points,
then
give my own view. Nowadays, many people are addicted to competition games which involve in a lot of
bloody
Suggestion
blood
and violent situations.
Thus
, objectors have sufficient
reasons believing
Accept comma addition
reasons, believing
these inappropriate settings would affect people’s
behaviors
manner of acting or controlling yourself
behaviour
,
then
damage social security. As an example, players indulging in military games often more likely to mimic the
behaviors
manner of acting or controlling yourself
behaviour
of roles in their game
world
. They dream of using the weapons in the real
world
, because an imaginary stuff can not make them satisfy. Considering the imitation is one nature of human beings, I really want to echo to
this
point. But people who oppose above view say that
this
claim takes the current situation too seriously and blaming the virtual
world
violence
for all the matters in
real
Suggestion
the real world
world
, is not valid.
That is
because we as humans have our own cognitions and
behavior
manner of acting or controlling yourself
behaviour
behaviours
behavioural
disciplines.
Hence
, we are not influenced simply by the cruelty and rudeness in a fake scenario. There is no doubt that we can identify the reality and the imagination, while detaching from the latter. In conclusion, I
favor
promote over another
favour
these people who oppose the
violence
in cyber
world
, because there are too many negative news about someone committed to crimes due to their intentions of following virtual life activities. When games can not let participants feel content, it is possible that some people seek real stimulus and excitement in their real life.
Therefore
, I do advocate entertainment industry companies should reflect themselves,
then
make their products and services more harmonious and healthy for society development.
Submitted by gyinghunan on

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Topic Vocabulary:
  • pivotal
  • desensitize
  • catalyst
  • predisposed
  • harmless outlet
  • distinguish
  • controlled environments
  • empirical research
  • minimal or no direct correlation
  • socio-economic status
  • predisposition
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