The graphs show the trends of electronic gaming in South Korea in the year 2006. The first illustrates the proportion of females and males who played
games
Use synonyms
according to
their Linking Words
ages
. Use synonyms
While
the Linking Words
second
present the ratio of Linking Words
games
that are preferred among all Use synonyms
gamers
.
Use synonyms
Overall
, both genders who played Linking Words
games
accounted for the highest proportions were in their middle Use synonyms
ages
. Use synonyms
However
, Linking Words
the
role-playing Correct article usage
apply
games
were the most popular game Use synonyms
between
all Change preposition
among
gamers
.
Use synonyms
According to
the first graph, the percentages of males who played Linking Words
games
are higher than females Use synonyms
in
all Change preposition
of
ages
. The proportion of girls in their 20 -29 Use synonyms
years
stood at 10%, Use synonyms
while
the lowest number was for the females who were more than 30 Linking Words
years
by less than 5%. Use synonyms
Whereas
, the number of male Linking Words
gamers
increased gradually from Use synonyms
ages
less than 12 Use synonyms
years
to reach a peak at 20-29 Use synonyms
years
by around 35%. Use synonyms
This
Linking Words
percent
declined after Replace the word
percentage
age
Correct article usage
the age
30
Change preposition
of 30
years
to just over 10%.
As shown in the Use synonyms
second
graph, Linking Words
it is clear that
the most played game Linking Words
between
all players was the Change preposition
among
role playing
Add a hyphen
role-playing
Use synonyms
games
by slightly less than 50%. Fix the agreement mistake
game
While
action, simulation, and strategy Linking Words
games
Use synonyms
preferred
by 20 %, 10%, and just under 20%, Add a missing verb
are preferred
by
Change preposition
of
the
Correct article usage
apply
gamers
, respectively.Use synonyms
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