The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.

The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
IELTS Writing Task Chart for The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
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A glance at the given bar charts reveals the drifts
as to
Change preposition
in
show examples
electronic
games
Use synonyms
in South Korea in 2006. The first graph elucidates how old
Korean
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gamers
Use synonyms
were and their genders,
while
Linking Words
the
second
Linking Words
one gives a breakdown
for
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of
show examples
which type of
games
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they rated as their preferred
games
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.
Overall
Linking Words
, the maximum
number
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of both male and female electronic
gamers
Use synonyms
was from 20 to 29 years old. And role-playing
games
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were the most popular
favorite
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favourite
show examples
among
Korean
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gamers
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. As can be seen from the first chart, there was approximately a
third
Linking Words
of
gamers
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at
Change preposition
in
show examples
the 20-29
age
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group who was male and just one in ten
Korean
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gamers
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in
this
Linking Words
category was female. Regarding the male gender, the
second
Linking Words
-largest
number
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of
gamers
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was at the
age
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of 13-19, obtaining nearly 8% and 10% difference with the
age
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group under 12 and above 30 respectively. As to the female category, the figure of
gamers
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in the first position was 2% higher than the
second
Linking Words
position which went for the 13-19
age
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group and doubled the
number
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of persons under 12 years old. There was merely a tiny proportion of individuals above 30 years old playing electronic
games
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in
Korean
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at the time given. As shown in the
second
Linking Words
graph, the percentage of
gamers
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choosing role-playing
games
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to be their preferred ones accounted for
one half
Add a hyphen
one-half
show examples
of the total
number
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. Action
games
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were voted the
favored
Change the spelling
favoured
show examples
games
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by 20% of
gamers
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, obtaining a minor difference
with
Change preposition
from
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strategy
games
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. The
number
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of
gamers
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rating simulation
games
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as their desirable
games
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took up a small volume and a very tiny proportion of individuals
opining
Wrong verb form
opined
show examples
that they preferred other kinds of
games
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.

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Linking words: Don't use the same linking words: "second".
Common mistake: Your writing should be 150-250 words.
Vocabulary: Replace the words games, korean, gamers, number, age with synonyms.
Vocabulary: The word "charts" was used 2 times.
Vocabulary: The word "graph" was used 2 times.
Vocabulary: The word "give" was used 3 times.
Vocabulary: The word "difference" was used 2 times.
Vocabulary: The word "number of" was used 4 times.
Vocabulary: The word "proportion" was used 2 times.
Topic Vocabulary:
  • Demographics
  • Predominant
  • Societal influences
  • Gender ratio
  • Game type preference
  • Popularity
  • Correlation
  • Gaming technology
  • Cultural impact
  • Professional gaming
  • eSports
  • Trends
  • Age bracket
  • Distribution
  • Evaluation
  • Action games
  • Puzzle games
  • Role-playing games
  • Global trends
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