The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.

The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
A glance at the given bar charts reveals the drifts
as to
Change preposition
in
show examples
electronic
games
in South Korea in 2006. The first graph elucidates how old
Korean
gamers
were and their genders,
while
the
second
one gives a breakdown
for
Change preposition
of
show examples
which type of
games
they rated as their preferred
games
.
Overall
, the maximum
number
of both male and female electronic
gamers
was from 20 to 29 years old. And role-playing
games
were the most popular
favorite
Change the spelling
favourite
show examples
among
Korean
gamers
. As can be seen from the first chart, there was approximately a
third
of
gamers
at
Change preposition
in
show examples
the 20-29
age
group who was male and just one in ten
Korean
gamers
in
this
category was female. Regarding the male gender, the
second
-largest
number
of
gamers
was at the
age
of 13-19, obtaining nearly 8% and 10% difference with the
age
group under 12 and above 30 respectively. As to the female category, the figure of
gamers
in the first position was 2% higher than the
second
position which went for the 13-19
age
group and doubled the
number
of persons under 12 years old. There was merely a tiny proportion of individuals above 30 years old playing electronic
games
in
Korean
at the time given. As shown in the
second
graph, the percentage of
gamers
choosing role-playing
games
to be their preferred ones accounted for
one half
Add a hyphen
one-half
show examples
of the total
number
. Action
games
were voted the
favored
Change the spelling
favoured
show examples
games
by 20% of
gamers
, obtaining a minor difference
with
Change preposition
from
show examples
strategy
games
. The
number
of
gamers
rating simulation
games
as their desirable
games
took up a small volume and a very tiny proportion of individuals
opining
Wrong verb form
opined
show examples
that they preferred other kinds of
games
.
Submitted by Thảo Mộc on

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Linking words: Don't use the same linking words: "second".
Common mistake: Your writing should be 150-250 words.
Vocabulary: Replace the words games, korean, gamers, number, age with synonyms.
Vocabulary: The word "charts" was used 2 times.
Vocabulary: The word "graph" was used 2 times.
Vocabulary: The word "give" was used 3 times.
Vocabulary: The word "difference" was used 2 times.
Vocabulary: The word "number of" was used 4 times.
Vocabulary: The word "proportion" was used 2 times.
Topic Vocabulary:
  • Demographics
  • Predominant
  • Societal influences
  • Gender ratio
  • Game type preference
  • Popularity
  • Correlation
  • Gaming technology
  • Cultural impact
  • Professional gaming
  • eSports
  • Trends
  • Age bracket
  • Distribution
  • Evaluation
  • Action games
  • Puzzle games
  • Role-playing games
  • Global trends
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