The following graphs illustrate electronic gaming trends in South Korea in 2006. The first outlines gamer age groups and gender demographics. The second indicates game type preference. Summarise the information by selecting and reporting the main features and make comparisons where relevant
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The given bar charts illustrate the trends of electronic gaming in South Korea in 2006. The first graph gives information about
gamers
’ age and gender, and the second compares gamers
’ preferences for different types of games
. The first graph shows that there were more male gamers
than female gamers
in every single age group. Nearly half of all gamers
(45%) were aged between 20 and 29 years, of which 35% were males and 10% were females. The second largest age group was of
the 13 to Change preposition
apply
19 year olds
, Add a hyphen
19-year-olds
which
made up 26% of all Fix the agreement mistake
who
gamers
. 14% gamers
were younger than 12 years Change preposition
of gamers
and15
%Correct your spelling
and 15
Change preposition
of
gamers
were older than 30 years. According to
the second diagram around 50% of gamers
rated role-playing games
the
most popular in marked contrast to simulation, which was liked by only 10%. Other Change preposition
as the
games
, which did not fit into the given four categories, had the least popularity. The preferences for strategy/turn based
and action Add a hyphen
turn-based
games
, on the other hand
, were almost similar. Just a little more than 20% of gamers
preferred the former, where
approximately 17% favoured the latter. From the bar graphs, one can conclude that far more males than females played electronic Correct word choice
whereas
games
, and role-playing was the top choice for game type in Korea, in 2006Submitted by bduriseti211 on
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Basic structure: Write more paragraphs.
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Basic structure: Add more body paragraphs.
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Basic structure: Write more paragraphs.
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Vocabulary: Rephrase your introduction. Words match: 88%.
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Vocabulary: Replace the words games, gamers with synonyms.
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Vocabulary: Rephrase the word "trends" in your introduction.
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Vocabulary: The word "graph" was used 3 times.
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Vocabulary: The word "give" was used 3 times.
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