The given bar charts illustrate the trends of electronic gaming in South Korea in 2006. The first graph gives information about
gamers
’ age and gender, and the second compares Use synonyms
gamers
’ preferences for different types of Use synonyms
games
. The first graph shows that there were more male Use synonyms
gamers
than female Use synonyms
gamers
in every single age group. Nearly half of all Use synonyms
gamers
(45%) were aged between 20 and 29 years, of which 35% were males and 10% were females. The second largest age group was Use synonyms
of
the 13 to Change preposition
apply
19 year olds
, Add a hyphen
19-year-olds
which
made up 26% of all Fix the agreement mistake
who
gamers
. 14% Use synonyms
Use synonyms
gamers
were younger than 12 years Change preposition
of gamers
and15
%Correct your spelling
and 15
Change preposition
of
gamers
were older than 30 years. Use synonyms
According to
the second diagram around 50% of Linking Words
gamers
rated role-playing Use synonyms
games
Use synonyms
the
most popular in marked contrast to simulation, which was liked by only 10%. Other Change preposition
as the
games
, which did not fit into the given four categories, had the least popularity. The preferences for strategy/Use synonyms
turn based
and action Add a hyphen
turn-based
games
, Use synonyms
on the other hand
, were almost similar. Just a little more than 20% of Linking Words
gamers
preferred the former, Use synonyms
where
approximately 17% favoured the latter. From the bar graphs, one can conclude that far more males than females played electronic Correct word choice
whereas
games
, and role-playing was the top choice for game type in Korea, in 2006Use synonyms
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