The following graphs illustrate electronic gaming trends in South Korea in 2006. The first outlines gamer age groups and gender demographics. The second indicates game type preference. Summarise the information by selecting and reporting the main features and make comparisons where relevant

The following graphs illustrate electronic gaming trends in South Korea in 2006. The   first outlines gamer age groups and gender demographics. The second indicates game   type preference. Summarise the information by selecting and reporting the main   features and make comparisons where relevant
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The given bar charts illustrate the trends of electronic gaming in South Korea in 2006. The first graph gives information about
gamers
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’ age and gender, and the second compares
gamers
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’ preferences for different types of
games
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. The first graph shows that there were more male
gamers
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than female
gamers
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in every single age group. Nearly half of all
gamers
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(45%) were aged between 20 and 29 years, of which 35% were males and 10% were females. The second largest age group was
of
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apply
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the 13 to
19 year olds
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19-year-olds
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,
which
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who
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made up 26% of all
gamers
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. 14%
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gamers
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of gamers
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were younger than 12 years
and15
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and 15
%
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of
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gamers
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were older than 30 years.
According to
Linking Words
the second diagram around 50% of
gamers
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rated role-playing
games
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the
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as the
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most popular in marked contrast to simulation, which was liked by only 10%. Other
games
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, which did not fit into the given four categories, had the least popularity. The preferences for strategy/
turn based
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turn-based
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and action
games
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,
on the other hand
Linking Words
, were almost similar. Just a little more than 20% of
gamers
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preferred the former,
where
Correct word choice
whereas
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approximately 17% favoured the latter. From the bar graphs, one can conclude that far more males than females played electronic
games
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, and role-playing was the top choice for game type in Korea, in 2006
Submitted by bduriseti211 on

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Basic structure: Write more paragraphs.
Basic structure: Add more body paragraphs.
Basic structure: Write more paragraphs.
Vocabulary: Rephrase your introduction. Words match: 88%.
Vocabulary: Replace the words games, gamers with synonyms.
Vocabulary: Rephrase the word "trends" in your introduction.
Vocabulary: The word "graph" was used 3 times.
Vocabulary: The word "give" was used 3 times.
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