IELTS Writing Samples by topic

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Nowadays, children are obsessed with computer games, which has become a serious concern for parents. They think that it has no value in education. At the same time, it has many negative effects. I am a strong advocate of
In the contemporary world, computer games are practically following today’s minor’s growth. For that matter, parents are becoming concerned about their kid’s education and the role of these tech aid on their development,

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Nowadays computer games are becoming popular with youngsters around the world. However, guardians consider it as a threat to their child's education. I agree with this statement, as I believe that physical games have mor
Nowadays computer games are becoming popular in yougsters around the world. However, guardians consider it as a thread towards their childs education. I agree with this statement, as I believe that physical games has mor
These days computer games are very popular among all people, in specifics children, but parents argue that has little educational value and it will be harmful to children. Although I disagree with this idea, there are a
These days computer games are very popular between all people, in specifics children, but parents argue that has little educational value and it will be harmful for children. Although I am disagree with this idea, there
Globalisation significantly contributes to the development of the game industry as people of different age and nationality find computer games interesting.However, some people believe that games have little educational v
In recent times, children, adolescents, and adults have fallen in love with software games, an act that has become global. Thus, parents are of the notion that this action would result in poor academic performance eventu
This cutting-edge technological era has stimulated the youngsters to enjoy sports using high-tech devices. However, an array of masses considers this notion as deterimental for education as well as for health. I strong
In the world of the digital era, computer games are extensively in demand by almost every age group and common in the entire nation. The parents assume that it has less important value in terms of learning and will have
In this current day and age, games have been considered a major sports activity. Additionally, countries around the globe have seen a significant rise in the popularity of these playing stations. While some believe this
In this era of computers, computer gaming has caught the attention of all group of ages and nationalities. However, parents believe that this has a very low educational value and will affect children adversely. I agree w
Playing video games of various genre is becoming increasingly popular among individuals of all ages. One widely held view by parents consider such play as intellectually lazy and maintains that e-games instil aggression,
In the world of the digital era, computer games are extensively in demand by almost every age group and common in the entire nation. The assume that it has less important value in terms of learning and will have detrim
In the nature of the digital era, computer games are highly favoured by almost every age group and common in the entire world. The parents assume that it has less important value in terms of learning and will have detri
Electronic entertainments have recently spread to a wide range of global customers, including a variety of ages. From pessimistic thoughts, parents argue that video game is detrimental to there children in terms of educa
Digitalization causing computer games to be popular mainly among children. Even though it has the advantage of enhancing cognitive intelligence, it is more hazardous to the human eye and brain due to excessive use of dig
Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. While some claim there is educational value in these games, I would side with those decrying the propagation
The popularity of computer games almost for all generations lead to anxiety in parents with thoughts that these are not helpful for educational purposes for their children. Personally, I completely disagree with this poi
Online games are prevalent for all generations and societies however parents argue that the academic benefit is limited and will have negative consequences to children. I partially disagree because although games are age
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