IELTS Writing Samples by topic

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The bar graph depicts the global sales of different types of digital games between 2000 and 2006.
The bar chart illustrates globally the trade of various types of digital games in terms of billions of dollars from 2000 to 2006.
The graph describes data about how much money was spent on various types of digital games from 2000 to 2006. Units are measured in billions of dollars.
The bar chart illustrats that the profit of sales in the world with currancy billions of dollars for various digital games types from 2000 and along six years.
The bar graph demonstrates the number of worldwide sales in billions of dollars of several types of digital games in the period 2000 to 2006. Overall, mobile phone games, online games, and handheld games indicated an up
The chart illustrates data about the worldwide trades of various types of numerical games during 6 years from 2000 to 2006
The graph compares the number of dollars in billion globally spent on four divided devices of digital games over a period of 6 years.
The given bar chart delineates different type of digital games such as mobile phone games, online games, console games and handheld games that were sold globally in billions of dollars during the period of 2000 and 2006.
The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
The bar charts illustrate the worldwide sales of 4 kinds of digital games( mobile phone, online, console, and handheld games) by billions of dollars in 6 years.
Three out of four platforms of video games rose each year, leading to a significant rise in total global revenue over the 7-year. Sales figures for handheld games were at least twice as high as those for any other platfo
The bar chart compares dollar revenue from video game sales for four distinct platforms, namely mobile, online, console and handheld, from 2000 to 2006.
The graph eliminates the fluctuation of revenue in four types of digital games, including mobile phone games, online games, console games, and handheld games between 2000 and 2006.
The given bar graph presents the global sales of four types of digital games, including mobile phone games, online games, console games, and handheld games, from 2000 to 2006.
The bar chart depicts the global sales of four different types of digital games from 2000 to 2006. Those data were denoted in billions of dollars.
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