Playing computer games as a hobby is enjoying an upsurge of popularity among young teenagers worldwide. It appears to be a favourite pastime of kids that tran- sends both cultural barriers and national boundaries. Howe
In the new era, we are all aware that most of the childeren have addicted to play computer games. Many parents complain about that these games have no possitive impact on children's mental or physical development. I am
Nowadays, computer games have become popular in the group of students . Many children enjoyed playing games via technological equipment causing many parents to complain that computer games have no value to their children
Computer games are enjoyable, but it's strange that even though people know games have their drawbacks too, people still play them. Over the years, it has emerged that most teenagers are choosing to play games with thei
In recent years, computer games are very widely used by children, internationally. This trend is becoming a concern for parents because they think that gaming infects the younger generation with some detrimental problems
In recent times,technology has advanced to a great extent.It is argued by many parents that video games have a detrimental effect on kids rather than any useful benefit.Nowadays, not only children but adults too play gam
It has been insisted that in this contemporary epoch, people from different nations and age groups are well-known partaining to modern recreational activities such as computer games, however, some people holds the differ
As technology has been significantly developing, the gaming industry has grown beyond our expectations. Electronic games immediately attract a vast number of players no matter where they come from or how old they are. Ho
These days more and more adolescents have spent a large amount of time on online games around the world. While some parents have started to monitor children's computer use, busy parents who work until late are inclined t
In each and every country, computer-based games are drastically increasing more famous for all ages of adolescents. Parents are worried about this due to that they will affect their studies and it also results in dangero
In each and every country, computer-based games are drastically increasing more famous for all ages of adolescents. Parents are worried about these games due to that will affect their studies and it also results in da
In each and every country, computer-based games are drastically becoming more famous for all ages of adolescents. Parents are worried about these games due to they will affect their studies and it also results in dangero
In this cutting edge era, computer games have been gaining popularity among every age group and all around the world. It is believed by the parents that it is detrimental to the physical and mental well being of the chil
In this, modern era the technology has made rapid progress in the last few years, thus it has given feasibility to operate any games even on the smallest device. Although, many people believe that it has a major effect o
In this modern world, children are believed to naturally improvised in adapting newer technologies and are more addicted to trends such as computer games. However, many parents argue that not only trend of spending more
In the present day with the advance of technology, the presence of computer games, among children and younger people, has been increasingly popular; however, some parents believe this type of entertainment has little edu
The bar graph illustrates the percentage of people in Charlestown having four differents weight measurements in 1995 and 2015. Information is divided into five age groups.
As we move into twenty-first century, the technology is affecting many areas of life, and how to spend leisure times are no exception. It is apparent that children and adolescents spend more time playing computer or vide
In contemporary settings, computer-based games have gained popularity among youngsters all over the world. Under this circumstance, some people believe that such games have hardly any educational value and could even be
The popularity of computer-based gaming is significantly high among all age-group people all over the world. It is often claimed by the guardians that pupils are not learning anything from this types of gaming. Moreove