The bar chart demonstrates the revenue earned from different digital activites between 2000 to 2006. Overall, the sales of most of the games increased except for console.
The given chart illustrates the different types of digital games that were sold globally between 2000 and 2006, which are divided into four categories. Overall, the handheld games had the biggest sales in the given perio
The graph illustrates global sales for four types of digital games—mobile phone games, online games, console games, and handheld games—ranging from 2000 to 2006, measured in billions of dollars.
The bar chart illustrates the sales of four different categories of digital games worldwide, including mobile phone games, online games, console games and handheld games, over a six-year period.
The chart elucidates the information on the worldwide sales of different games between 2000 to 2006. Overall, it can be seen that the popularity of all the games rose steadily over the preiod of this six years, except th
The given bart chart represents the worldwide sales of 4 digital games ( mobile phone games, online games, console games handheld games) between 2010 and 2006. Units measured in billion.
The bar chart compares the turnover rate in billions of dollars in four categories of video games; namely mobile phone games, online games, console games, and handheld games, over the period of seven years from 2000 to 2
The given chart illustrates the number of each type of digital games’ sales internationally between 2000 and 2006. The most obvious piece of information is that all of digital games was increasing gradually except for co
The bar chart provides information about money from sales of 4 various games in $bn between 2000 to 2006. Looking from overall view, all kind of games became demanded, but console games. Handheld games still shows the