On the one hand, throughout the recent century, playing games is introduced as a hobby and managed to get popular on such a fast pace. Despite the age and the culture background of any player, these electronic imaginary worlds have had a massive impact on the number of people engaging with them over time. In the modern world society, with the effort being put into maintaining a balance between work, life and considering a free time in our routine, it seems to be more convenient to choose a hobby that does not require outdoor presence and it is more suitable for the ones who resist from dedicating funding for entertainment outside.